What types of cores are available in Metal Slug Awakening? Find the full list in this article.
What is a Core in Metal Slug Awakening?
Cores are one of the artifacts used to enhance characters and weapons in the game Metal Slug Awakening.
Each core comes with different specialization sets. To activate the effects of each core specialization set, you must activate 2 sets or 4 sets of the same type.
Tips: Typically, for installing cores on each weapon in Metal Slug Awakening, you can use the 4-2 or 2-2-2 format.
This means you can mix and match cores on the Left, Top, or Right sides.
You can obtain cores in Metal Slug Awakening by entering the Joint Operations mode.
List of Core in Metal Slug Awakening
Well, for those of you who want to know the complete list of core types available in the game Metal Slug Awakening.
You can check out the complete list along with their descriptions below.
No | Core Names | Specialization Effects for 2 Sets | Specialization Effects for 4 Sets | Hero/Weapon |
---|---|---|---|---|
1 | Conga | When there is a Hero in the team, the ATK of all Heroes in the team increases by 5%. | When causing Debuff DMG, the ATK of all Heroes in the team increases by 10% for 10 seconds. | Nadia |
2 | Silence | CRIT DMG increases 24% | Every 4 seconds, the damage of the next shot increases by 100%. | Eva, Scarlet |
3 | Metal Support | ATK increases 12% | After the Hero enters the arena, their ATK increases by 40% for 10 seconds. This effect can be triggered once every 20 seconds. | Flexible |
4 | Dragon Nosuke | Ignore DEF increases12% (PEN) | Whenever the Hero expends 15 ammo, ATK increases by 8% for 8 seconds, continuously rising up to 24% (duration refreshes with each increment) | HMG, Gatling |
5 | Firefly | ATK increases 8% | When the hero’s HP is above 50%, ATK increases by 12% | Flexible |
6 | Volmes | ATK increases 8% | When a shot hits an enemy unit, each debuff status will increase the inflicted DMG by 4% | Flexible |
7 | Mechanist | Rate of Fire increases 10% | The farther the distance to the enemy unit, the higher the damage of the shot, ranging from 8% to 15% | Bazooka, Sniper, HMG, Gatling |
8 | Cauldron | CRIT increases 10% | The closer the distance to the enemy unit, the higher the damage of the shot (8% – 15%) | Shotgun, Flame shot |
9 | Sea Satan | CRIT increases 12% | After the hero uses a skill, the next damage increases by 120% | Flexible |
10 | Hyde | The increase in debuff damage is raised by 8% | When the hero obtains the Enhanced Weapon status, ATK increases by 30% for 8 seconds | Flexible |
11 | Big Shiee Bomb | CRIT DMG increases 24% | When the Hero has the Enhanced Weapon status, ROF (Rate of Fire) increases by 50% | – |
12 | Big John | When the hero acquires the Enhanced Weapon status, Ignore Def (PEN) increases by 20% for 8 seconds | ATK increases 15% | – |
13 | Dragon Nosuke 2 | DMG Debuff increases 8% | DMG to unit Boss bos increases 20% | – |
14 | Steel Worm Destroyer | After the Hero enters the arena, the ATK of all heroes on the team increases by 15% for 10 seconds. This effect occurs every 20 seconds | When there is a Hero on the team, the ATK of all heroes increases by 10%. | |
15 | Hairbuster Riberts | The increase in ranged damage rises by 12% | For each allied unit around the Hero, ATK increases by 8% up to 32%. | |
16 | Space Tank | The increase in melee damage is 12% | Whenever there is an enemy unit within a 5-meter radius, the Hero’s ATK increases by 5% up to 25% (maximum bonus against Boss opponents). | – |
17 | Joint Operation 1 | When the Hero is on the team, the weapon shot damage from all Heroes on the team increases by 5%. | When the Hero enters the battlefield, the weapon shot damage of all Heroes on the team increases by 30% for 10 seconds (Effect can be triggered once every 20 seconds) | |
18 | War Totem | When the hero is on the team and acquires an Enhanced Weapon (for 8 seconds, Hero’s ATK increases by 10%). | When the hero is on the team and obtains an Enhanced Weapon, that Hero has a chance to gain an extra layer of Enhanced Weapon. | |
19 | Heavy Tank Schurr | When the Hero is on the team, the recovery efficiency of all Ultimate Skills of Heroes on the team increases. | When under an debuff status, the Hero’s skill recovery increases by 100% for 10 seconds (effect can be triggered once every 20 seconds). | |
20 | Joint Operation 2 | Debuff DMG for all heroes increases by 5%. | When there is a POW nearby, the weapon shot damage of all heroes on the team will increase by 20%. | |
21 | Glonar | Every 15 ammo, the POW damage increase rises by 40% for 8 seconds | ATK increases 15% | |
22 | Jupiter King | Rof increases 12% | When shooting an enemy under Debuff conditions, each Debuff carried by the unit has a 1% chance to replenish 15% ammo. | |
23 | Fallwalker | When there is a Hero on the team, the ATK of all Heroes in battle increases by 6% | When under an Debuff status, the increase in Debuff damage for all heroes on the team rises by 8% for 10 seconds. | |
24 | Six-Armed Machine | ATK increases 15% | When the Hero triggers the Enhanced Weapon status, the increase in melee damage is 20% for 8 seconds | |
25 | Dinoclaw Armor Core | Increase CRIT Rate by 12% | Upon releasing a skill increase the Character Close-Range DMG Bonus by 9% for 5s. The effect can stack up to 4 times. | |
26 | Shriek Mecha Core | Increase Debuff DMG Bonus by 12% | Upon acquiring the Enhanced Weapon buff the Character’s next weapon Long-Range DMG Bonus increases by 100% | |
27 | Thunder Aircraft Carrier Core | Increase Long-Range DMG Bonus by 12% | For every 8 time the Character hits the target, their Summons DMG Bonus is increased by 18% for 5s up to 5 stacks. |
The core references above are based on information directly available within the game.
Which can be accessed through the Core Collection menu in the game.
That is the information about the types of cores in Metal Slug Awakening. Hopefully, this can serve as a helpful reference.